• Home
  • Download
  • Sample
  • Internals
  • Links

SL#

GLSL within .Net

Valid XHTML 1.0 Transitional
IDE

Full IDE support

  • With SL#, you write C# code - you get full IntelliSense and refactoring support
  • You get full compile-time support for type safety
x

From C# to GLSL

  • Translates your C#-generated CIL to GLSL objects
  • Obfuscates the GLSL code strings
x

Complex shader libraries

SL# allows you to easily write and reuse shaders.
Each SL# shader is a set of functions and globals that become compiled to one logical fragment and vertex shader.

Another shader accessing a library will be linked against it. The setup can be arbitrarily complex. SL# will guarantee that you will never end up with name clashes.

The image on the left displays the use of a Wang shader and a simplex noise shader. Both were implemented as libraries, which you can use straight from within your own shaders.

The MIT License

Copyright (c) 2011 Ignite Interactive Studio

Permission is hereby granted, free of charge, to any person obtaining a 
copy of this software and associated documentation files (the "Software")
,to deal in the Software without restriction, including without 
limitation the rights to use, copy, modify, merge, publish, distribute, 
sublicense, and/or sell copies of the Software, and to permit persons 
    to whom the  Software is furnished to do so, subject to the 
    following conditions:

   The above copyright notice and this permission notice shall be 
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT
OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR 
THE USE OR OTHER DEALINGS IN THE SOFTWARE.

It's free to use

You can use SL# within your applications. Be it free, commercial, open, or closed source. You don't need to pay us anything.

Donations are greatly appreciated if you want to help us continue development.

Roadmap

We will inform you about planned features and updates here.
  • 1
  • 2
  • 3
  • 4
  • 5
Downloads| Legal notice